
Yes, there is a gun now. I've also implemented some stuff behind the scenes that deal with multiple entity interaction. I'm having to come up with a custom movescript system as well so I will be able to script cutscenes. Having consistent character physics is important, you know.
And yes, I did flake on the 2 screens thing. There's a bit more background work done, though. Maybe next week.
No comments:
Post a Comment